Here is the post from Ebrown that can be found under announcements in case you missed it;
Quote:
We are going to be fixing Jerrath 1.5. Now, I want the community to help with this, and the best way is to suggest ways for me to fix the problems. I will list some of them here.
Mage's Stronger than Warriors
Proposed fix: Strengthen warrior weapons or add STR bonus similar to mage Magi bonus.
EXP to low.
Mana potions should recover more.
Mages get 10def/10speed gear for free in beginning. Warriors must Farm those.
Proposed fix: Melees get a good free 15 str wep, 10- def armore and 10 speed helm.
Melees are hard in the beginning of game. Hence why 80% or so are archers and mages.
Proposed fix: Archer Poison spell, Warrior Self Buff spell.
No Zodiac Gear.
Not many events.
Inaccurate guide.
There will be more added to this, this is just the beginning.
Thanks,
EBrown
So now it's time for the community to speak, I'll start.
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Earth QuestMaybe make the drop rates a little better on the npcs there?
Most of the people simply run through all the maps to pick up minerals instead of "farming" them.
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Ghost Quest[
Helmet] In each quest, helmet is less valuable than the rest of the set (And so is easier to farm), exept in Ghost Quest. It takes the same amount of Liquid banes than for the armor (Not so sure about soul shards).
If I remember correctly, it takes 40 liquid banes for 4 soul shards for the armor, 2 soul shard for the helmet. It should be lowered to 20 liquid banes/2 soul shard for the helmet.
[
Boss] You need 4 soul shards for the weapon, 4 for the armor and 2 for the helmet if I'm not mistaken. Unless I have terrible luck, the boss only drops 2 at once. Which means you need to kill her 5 times for your set, that is imo ridiculous. Every piece of stuff should require only 1 soul shard, and she should only drop one (maybe an additionnal one at a small ratio).
[
Keys] You need two keys to complete ghost quest, and each of them requires a water opal. According to quests order, stone comes before ghost so I think keys should require something from Stone quest instead (Shield, which used to be the main drop on the boss, by exemple). That is only a small detail I suppose, but that would make things a tad easier, most of you know how "fun" it is to farm water opal.
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Wind QuestThere I see many problems and/or things that doesn't make much sense to me.
[
Boss] Boss is in mage tower, so basicly archers/Melees are unable to get him on their own.
[
Sacred Birds] Sacreds birds in the mage tower are unsafe for mages (afaik), and even with full fire (Mage equipment, not Melee one) you still take noticeable damage.
This makes me think that wind quest lies on the fact that people are expected to cooperate/trade together? I'm not sure I agree with that. Some people actually likes to work alone and do shit on their own.
Also, I personnally think that Wind quest is the most annoying/repetitive quest I've seen so far. I strongly think that drop rate should be raised. I know that late game quests are supposed to be hard, but you NEED Wind stuff for dark and light set.
Basicly if you get your light set looted, you have to through all wind, dark and finally light again.
Since Wind is the "Root" it should be made easier.
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Quest bossesStone, Light and Dark bosses can drop each piece of equipment from their respective quest.
Why not apply to that every other Boss?
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Most of my suggestions aim to make things a bit easier there and there and so I suppose some of you won't agree, but please bring in constructive comments. I'll update this topic everytimes something comes accross my mind.
Please do not quote the whole topic, only take the part you want to comment.