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 Post subject: Jerrath 1.5: Take Two
PostPosted: Sun Jan 17, 2010 11:51 am 
Jerrath Administrator

Joined: Sat Jun 13, 2009 6:44 pm
Posts: 172
Location: Armpit of America
We are going to be fixing Jerrath 1.5. Now, I want the community to help with this, and the best way is to suggest ways for me to fix the problems. I will list some of them here.

  • Mage's Stronger than Warriors
    • Proposed fix: Strengthen warrior weapons or add STR bonus similar to mage Magi bonus.
  • EXP to low.
  • Mana potions should recover more.
  • Mages get 10def/10speed gear for free in beginning. Warriors must Farm those.
    • Proposed fix: Melees get a good free 15 str wep, 10- def armore and 10 speed helm.
  • Melees are hard in the beginning of game. Hence why 80% or so are archers and mages.
    • Proposed fix: Archer Poison spell, Warrior Self Buff spell.
  • No Zodiac Gear.
  • Not many events.
  • Inaccurate guide.

There will be more added to this, this is just the beginning.

Thanks,
EBrown

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 Post subject: Re: Jerrath 1.5: Take Two
PostPosted: Wed Jan 27, 2010 10:01 pm 
Site Admin

Joined: Sat May 02, 2009 6:53 pm
Posts: 4
Just updated http://jerrath.net/guide


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